Paladins – New Team-based Shooter From The Developers Behind SMITE

Hi-Rez Studios today revealed Paladins, their newest free-to-play game under development for the PC and current generation consoles. As the press release reads, Paladins combines a rich fantasy setting with the fast action of a team-based first person shooter.

In addition to the core shooter experience, Paladins also offers deep strategy and in-match character progression through decks of collectible cards, which amplify and augment a character’s core set of abilities.

Todd Harris, COO at Hi-Rez Studios, said:

“We’ve managed to keep Paladins under wraps for over a year now, so the dev team is really looking forward to receiving feedback from the hands-on demo at gamescom. We’ve focused on making something we find fun and competitive, and soon players will help us craft how Paladins grows from here.”

In Paladins, teams are pitted against one another. Each combatant enters the battle with a primary weapon, a set of combat and movement abilities, and a personal mount to carry them quickly from one fight to the next. Players begin each match with a customizable deck of skill cards which can be activated and evolved upon leveling up in-match for enhanced strength, defense or utility throughout the session.

Mick Larkins, senior producer on the title, added:

“Paladins has been a passion project of ours from the beginning. We’ve dedicated a separate team from SMITE to work on it, and while we are still early in development, we know we’re crafting something very special. Paladins is extremely quick, with a great deal of depth in how it blends action, tactics, and teamwork, and we’re excited for gamers to start discovering all it has to offer.”

Paladins is coming to PC and current generation consoles in 2016.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email