Metal Gear Solid V: The Phantom Pain – PC System Requirements Revealed, Now Releases On September 1st

Konami has revealed Metal Gear Solid V: The Phantom Pain’s PC system requirements. According to the Japanese company, players will need at least an Intel Core i5-4460 with 4GB of RAM, a 64-bit operating system and a DX11 GPU like the NVIDIA GeForce GTX 650. In addition, Konami claimed that the PC version will be released alongside the console versions, on September 1st.

Tomotada Tashiro, President of Konami Digital Entertainment, said:

“We initially did not think it would be possible to get such an epic game out onto PC in time for launch alongside its console counterparts, but all involved have worked diligently to meet the demands of our PC consumers. Now PC users will be able to explore the vibrant and beautifully-realised locations and set-pieces that elevate Metal Gear Solid 5: The Phantom Pain beyond all other action titles. We feel confident that Steam users will be satisfied with the contents we will provide for the Steam version.”

And here are the full PC requirements for Metal Gear Solid V: The Phantom Pain:

MINIMUM:
OS: Windows 7×64, Windows 8×64 (64-bit OS Required)
Processor: Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 card Required)
DirectX: Version 11
Hard Drive: 28 GB available space
Sound Card: DirectX 9.0c compatible sound card

RECOMMENDED:
OS: Windows 7×64, Windows 8×64 (64-bit OS Required)
Processor: Intel Core i7-4790 (3.60GHz) or better; Quad-core or better
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 760 (DirectX 11 graphic card required)
DirectX: Version 11
Hard Drive: 28 GB available space
Sound Card: DirectX 9.0c compatible sound card (Surround Sound 5.1)

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email