Oxide Games has announced that it will be partnering with AMD and NVIDIA to examine the future of video games. During GDC 2014, Oxide Games will offer two presentations. The first talk will explain how to get the best use out of AMD’s Mantle API, with explanations of how the Nitrous engine achieves its goals while the second discussion with NVIDIA will explain how modern multi-core CPUs and GPUs open up new ways of designing games for the latest generation of consoles and PCs.
Oxide’s groundbreaking Nitrous engine is said to bring game development into a new era with its film-like approach to rendering technology and unprecedented multi-core performance, which among other advantages allows games to present thousands of fully rendered units onscreen at once.
The Nitrous engine is already being used in the active development of three games published by Stardock: Oxide’s unannounced title, the first title from Soren Johnson’s Mohawk Games, and the upcoming Star Control reboot from Stardock.
It will be interesting to see what Oxide Games and Nvidia have to say, and whether the former will convince the later to take advantage of – or at least consider using – Mantle.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Oxide Games calling NVIDIA and then partnering with them on stage, that should be interesting. I wonder if they’re going to call NVIDIA “irrelevant” from a studio that hasn’t even released a game yet.
Nitrous engine is fail. http://forums.anandtech.com/showpost.php?p=36022606&postcount=176
Take their numbers with a pinch of salt like any benchmark, it’s games that matter and no dev would release a D3D version that runs like crap like that.
Tell use what DX11 MTR does, how it improves things if used properly, not how it compares to an API that’s only supported by a limited set of cards, that is irrelevant.
I got a feeling that Oxide has drank too much of the Mantle Koolaid. They must really need AMD.