Overgrowth – Alpha 146 changes

Wolfire Games released today a new video that showcases the changes that were made to the 146 version of Overgrowth’s Alpha. This week, the team’s main programmer, David Rosen, extended the active block system to work with weapons, removed the auto slow-motion effect from the fights and tweaked a bit the blood effects. Those who pre-order the game can download this alpha version to play with. Enjoy the video after the jump.
Overgrowth Alpha 146 changes - Wolfire Games

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email