Good news – I guess – for Obsidian fans as the company that was behind so many beloved titles – that were full of bugs at their time of release – is working on a ‘unique next generation’ title. That is according to a job listing for a level design position. As that listing reads, Obsidian Entertainment is ‘currently looking for a top notch level designer to join us in creating a unique next generation game.’
According to the job listing, there are these requirements:
-Level/Area design experience on at least one AAA title. -Exceptional attention to detail. -The ability to evaluate and understand the mechanics of a game and create 3D layouts that complement the experience. -Proficient with a modern game editor such as Unreal 3, CryEngine3, Source or equivalent. -Love of computer and console role-playing and action games. -Excellent communication skills – you must be able to get up out of your chair and talk to your coworkers! -Able to adhere to tight schedules and possess the ability to assist others in meeting deadlines. -Skilled with Microsoft Office, level layout programs (SketchUp, Visio, etc.), bug tracking software, and source control software.
Although we don’t know much about this unannounced project, we are pretty sure that Obsidian will be using one of the three main game engines that were hinted. A proper Aliens RPG with CryEngine 3? Now that would be pretty amazing (don’t hold your breath though as that’s not going to happen anytime soon).
Obsidian is currently working on Project Eternity, and will be helping inXile Entertainment for Torment: Tides of Numenera. Not only that, but there is also a Southpark RPG coming this year, though Ubisoft has not revealed yet an ETA.
It will be interesting to see whether Obsidian’s latest titles will be filled with bugs. The reason behind the company’s ‘broken games’ was the pressure it was getting from the publishers. Ironically – and instead of concentrating in one project – the company is now running multiple projects, despite the fact that Project Eternity was funded via Kickstarter.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email