The first pre-beta build of Ashes of the Singularity releases in a couple of days, and will be the first “proper” DX12 benchmark available (alongside 3D Mark’s DX12 Test). According to various reports, however, Oxide’s strategy game is under-performing on NVIDIA’s GPUs, something that prompted the green team to issue a statement about it.
As NVIDIA noted:
“The alpha benchmark will run a series of pre-selected scenes and will give you a score at the end to show how well your system ran that series of scenes. The game looks intriguing, but this alpha benchmark is primarily useful to understand how your system runs a series of scenes from the alpha version of Ashes of Singularity.
We believe there will be better examples of true DirectX 12 performance and we continue to work with Microsoft on their DX12 API, games and benchmarks. The GeForce architecture and drivers for DX12 performance is second to none – when accurate DX12 metrics arrive, the story will be the same as it was for DX11.”
Oxide Games responded to those claims and said that while drivers are immature and there is still a lot to be done with this brand new API, Ashes of the Singularity is a legitimate DX12 test.
“It should not be considered that because the game is not yet publicly out, it’s not a legitimate test. While there are still optimisations to be had, the Ashes of the Singularity in its pre-beta stage is as or more optimised as most released games. What’s the point of optimising code six months after a title is released, after all? Certainly, things will change a bit until release. But PC games with digital updates are always changing, we certainly won’t hold back from making big changes post launch if we feel it makes the game better!”