The first pre-beta build of Ashes of the Singularity releases in a couple of days, and will be the first “proper” DX12 benchmark available (alongside 3D Mark’s DX12 Test). According to various reports, however, Oxide’s strategy game is under-performing on NVIDIA’s GPUs, something that prompted the green team to issue a statement about it.
As NVIDIA noted:
“The alpha benchmark will run a series of pre-selected scenes and will give you a score at the end to show how well your system ran that series of scenes. The game looks intriguing, but this alpha benchmark is primarily useful to understand how your system runs a series of scenes from the alpha version of Ashes of Singularity.
We believe there will be better examples of true DirectX 12 performance and we continue to work with Microsoft on their DX12 API, games and benchmarks. The GeForce architecture and drivers for DX12 performance is second to none – when accurate DX12 metrics arrive, the story will be the same as it was for DX11.”
Oxide Games responded to those claims and said that while drivers are immature and there is still a lot to be done with this brand new API, Ashes of the Singularity is a legitimate DX12 test.
“It should not be considered that because the game is not yet publicly out, it’s not a legitimate test. While there are still optimisations to be had, the Ashes of the Singularity in its pre-beta stage is as or more optimised as most released games. What’s the point of optimising code six months after a title is released, after all? Certainly, things will change a bit until release. But PC games with digital updates are always changing, we certainly won’t hold back from making big changes post launch if we feel it makes the game better!”

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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We all know DX12 will help in every field of gaming and programming. We’re just playing the waiting game.
Nvidia are nervous. You can tell they are sweating from the massive gain AMD got compared to Nvidia
“Massive gain”? You want to tell that to all the AMD owners complaining of crap performance over recent months and blaming Nvidia for hindering them? According to AMD owners, either AMD are out-performing Nvidia, or Nvidia are scuppering AMD cards. It can’t be both. Make your mind up.
If you’re talking about DX12, then nobody knows for sure. The results from one game mean nothing. If and when Nvidia cards are generally slower under DX12 (which I can’t see, but, we’ll have to wait for that answer) then I think your point may be valid. For now, it’s bollocks.
In every game that uses NVidia software PhysX and GameWrecks tech will be automatically gimped on AMD hardware, it’s a dirty tactics. Unless its forced on the players (like in Witcher 3 and their engine using PhysX for everything), then AMD will always compete, but if you turn on NVidia fluff in a game and then benchmark that on AMD hardware then you get gimped and unfair comparisons being made in favor of NVidia hardware even though its completely unwarranted.
You don’t know what you’re talking about, PhysX is done on the CPU so it’s not biased(it’s basically like Havok, not GPU accelerated like Batman games). You’re also wrong about Gameworks hurting AMD GPUs, Farcry 4 and Watch Dogs, AMD GPUs run better, also AMD driver updates made their GPUs run better in NVIDIA title games.
Remember Assassin Creed Unity? Omega driver update made it run much better, also check out the 300 series benchmarks, the performance is good in NVIDIA Gameoworks titles.
lol. nice fantasy bro
Go look at Digital Foundry then if you don’t believe me, 390,390x are about 10FPS+ ahead sometimes of the GTX 970 in quite a few NVIDIA title games.
https://youtu.be/vSDQzlKDYq4
Why Physxxx on CPU? Its not designed to merge to GPU?
And Witcher 3 tess run better on AMD Gpu?
Oh what a shame for a nv card to run Physxxx on CPU.What a shame!
Witcher 3 doesn’t use GPU PhysX. SW PhysX is running on CPU so it can’t hurt performence of any GPUs. Sean is right.
PhysX can do both software and hardware physics. It’s like Havok, you heard of that? Loads of games use it for physics.
Well AMD owners will pick whichever argument draws sympathy towards them. A small percentage use actual fact so let them live in their little smug world.
*Implying only AMD users do this.
Derp
And Microsoft isn’t going to do them any favors since their console runs on GCN AMD hardware, I predict that developers will utilize DX12 pretty frequently in the future, this will also ease the transition from porting titles from a console to PC and vice verca. NVidia will have to haul a*s to make Maxwell, Kepler and even Fermi perform well in DX12 to compete with AMD and their GCN offerings.
AMD got massive gain in downfall?
capitalcube . com/blog/index.php/nvidia-corp-earnings-analysis-by-the-numbers-q2-2015/
capitalcube . com/blog/index.php/advanced-micro-devices-inc-earnings-analysis-by-the-numbers/
Oxide engine already favours AMD architecture, remember the Star Swarm Mantle demo?
That’s because they had on the only low level API on the market. Now that Mantle has had hot sex with both Vulcan and DX12 that performance should continue.
I agree, it’s far too early to be dismissing Nvidia. Do you remember Nvidia releasing a driver that instantly wiped out mantle lead in certain AMD been working on low level API for long time and I’ve little doubt AMD will benefit must from dx12, but just can’t see Nvidia having overlooked dx12 do badly when designing Maxwell to let AMD instantly have performance leads across board. It’s very early days and with Nvidia’s development budget, I chili expect them to continue to perform better overall. One game isn’t the whole picture
Well said.
Out of all the benchmarks i seen all this does is make Amd look back. Direct x 11 should not be performing that badly on Amd video cards and it seems like Nvidia optimize their stuff over the yeas so they already have close to directx 12 performance. Anyways out of everything i seen in this benchmark Nvidia is still winning.
That’s true. I never thought about it like that.
Consider Nvidia. One of the fundamental differences between Nvidia and AMD is that Nvidia has a far more hands-on approach to game development. Nvidia often dedicates engineering resources and personnel to improving performance in specific titles. In many cases, this includes embedding engineers on-site, where they work with the developer directly for weeks or months. Features like multi-GPU support, for instance, require specific support from the IHV (Integrated Hardware Vendor). Because DirectX 11 is a high level API that doesn’t map cleanly to any single GPU architecture, there’s a great deal that Nvidia can do to optimize its performance from within their own drivers. That’s even before we get to GameWorks, which licenses GeForce-optimized libraries for direct integration as middleware (GameWorks, as a program, will continue and expand under DirectX 12).
DirectX 12, in contrast, gives the developer far more control over how resources are used and allocated. It offers vastly superior tools for monitoring CPU and GPU workloads, and allows for fine-tuning in ways that were simply impossible under DX11. It also puts Nvidia at a relative disadvantage. For a decade or more, Nvidia has done enormous amounts of work to improve performance in-driver. DirectX 12 makes much of that work obsolete. That doesn’t mean Nvidia won’t work with developers to improve performance or that the company can’t optimize its drivers for DX12, but the very nature of DirectX 12 precludes certain kinds of optimization and requires different techniques.
– From the last page on the ExtremeTech article.
This sums up some of my thoughts on what we’ve learned from the benchmark thus far.
Yeah, I’ve read that DX12 will reduce or completely remove the necessity to optimize a game on GPU driver level. Devs will also be able to know which exact code is breaking optimization unlike when using DX9/11. Which means less optimization worries for devs and less chance for the monkeys at *insert crappy devs* (Ubicrap Kiev? haha) to wreck PC games.
Nvidia is just late to the party on this one. DX12 and Mantle were slightly different paths down the same road so while Nvidia was waiting for DX12 AMD was already implementing the same low level API feature set into AAA games with Battlefield 4 a year ago.
Batman: Arkham Knight DX12 coming with the patch, confirmed. The legendary 12 man team at Iron Galaxy has been working very hard on it for the last 2 months. If it was DirectX 13 they would put 13 people on the job, Nvidia is not stupid you know, they definitely know what they were doing.
lol
Yeah Sure 😉 You got your Point
And Yet nV has its own point = $$$
Milk + Milk + Milk and Crappy Ports for Gamers -> yeah definitly working Hard lol
When it was confirmed?
DX12 is going to cure cancer as well. Just you wait and watch.
Inb4 dx11 nvidia runs faster batman compared to dx12. Nvidia competing with itself.
In other words Nvidia does not like the taste of their own medicine.
Let’s not blow our load on one “pre-beta” test on an engine biased to AMD. Let’s wait for something more neutral.
If the game is favoring AMD how do explain the amazing DX11 performance on Nvidia cards and the relatively crap DX11 performance on AMD cards.
Shouldn’t the game be running much better in DX11 on AMD cards if it indeed favors AMD like you say it does.
Because the drivers are better optimised. AMD may well get a head start in DX12 games but I bet it won’t last that long.
Nvidia has a history of responding back before so I kind of agree you on that but stop saying this game is AMD biased because it clearly is not. The truth is Nvidia has just not sorted out their optimal DX12 drivers yet.
AMD and Oxide have been working together for a long time now, Oxide was the first demo to run Mantle, so yes it’s biased.
AMD Biased to expose their own crappy DX11 performance. I am sorry I just cannot wrap my head around this no matter how many times someone says it. If I was AMD biased I would code better DX11 performance and then increase the lead even further with DX12.
Like they tried to make their FX CPUs look better using Mantle because the CPU is so bad at single threaded games.
So what you are basically saying is, its OK when Nvidia does it but when AMD does it its bad.
Does what, it’s just marketing in the end, they both do some bad marketing to sell their products.
How is this bad marketting for anyone.
It shows Nvidia is clearly better in DX11 and AMD cards will be really competitive when DX12 games start coming out.
Unlike Nvidia’s bad marketting this is running amazingly well on both AMD and Nvidia cards.
Al lI’m saying is let’s not jump the gun just on one game, let’s wait for optimised drivers and the full game. We know NVIDIA can optimise their drivers better, with DX12 it remains to be seen.
I hope so and so does my 980 Ti.
That remains to be seen.
Because this game is More Neutral than GameWrecks from nv.
Thats why nv card perform low because nv didnt payed devs to inject nv “optimized” code in games.
You can be such a troll at times. I just find it funny that Kepler cards show more performance gains over Maxwell cards when Maxwell cards show up as DX12.1…
I think this bench is a false bench that favors AMD. Or Nvidia just needs better drivers? Could be both but notice how Nvidia cards whoop AMD’s cards at DX11 in the benches.
Ether way once everything is figured out everybody AMD/Nvidia owners are the ones who are going to make out good for games as long as developers Optimize games under DX12.
Them coming back would indicate they left in the first place even with 12 and with a more advanced memory process Amd still comes out even at best.
Benchmarks only matter on a per game basis
GTA V runs way better than batman arkham knight does
It’s pre alpha… They said it over and over and over and over again that don’t expect this to be fun at this point. They said there will be performance issues, crashes, bugs and nothing much to do in the game. The game won’t be out until 2017 or 2018. They’ll fix everything they can before the actual release… That said, I’m looking forward to this game.
This demo/game run better on Amd cards because this game is More Neutral than GameWrecks from nv.
Thats why nv cards perform low because nv didnt payed devs to inject nv “optimized” code in games.
cool story bro.
Cry n-vadia
so nvidia happened to nvidia and they are upset ?
PS: don’t kill me, i’m joking, love them both & hate them both at the same time.
I just find it funny that Kepler cards show better performance with DX12 in the bench then Maxwell cards. I mean my 970 say’s it’s a DX12.1 card….
It could be drivers? I think it could be after looking at the test and what not. I mean it has to be drivers… Just look at Nvidia vs AMD on the DX11 part. Clear winner is Nvidia in that department.
Will be more interesting to see a DX12 game that has no bias towards Nvidia or AMD cards. But that’s gonna be hard since they are trying to get their name on every game that comes out.
i guess it’s related to driver but we are still have to wait till next year to see the real and balanced results
NVidia validates that their DX11 claims about being much more efficient then AMD are true as well.
Will be interesting to see how DX12 unfolds past this benchmark. And about the 780 ti. I did not see that in the test.
Microsoft couldn’t give a flying ferret that AMD hardware in their console. Their concern is simply having windows domination of OS market again. If anything they sound want to get Nvidia on board, as they are by far the biggest vendor for PC gaming and therefore getting Nvidia gamers to upgrade to windows 12 is to their benefit
If you base DX12 performance for AMD or Nvidia cards and thinking DX12 is better on ether or brand then you are a fool.
Just like why is Nvidia whooping AMD in DX11 performance for the bench? I mean really whooping AMD. I mean Kepler Cards are getting more performance gains then Maxwell cards. And Maxwell cards have DX 12.1 on them. Or are people forgetting that?
I would rather see a DX12 game that does not have any relation to AMD or Nvidia and let the two go out with drivers.
every AMD fanboy its so happy right now…but when Nvidia will release some good DX12 drivers for final and stable DX12 games then AMD fanboys again they will call it “drivers hack” and they will cry as always.
Well yeah you should see them in action on WCCFtech… It’s a troll fest…
they should put something on that website .
Powerd by AMD gaming fanboys evolved !
Now with Mantle support for low level website.
Something like that…
They just don’t get it… lol
http://www.pcgameshardware.de/Ashes-of-the-Singularity-Spiel-55338/Specials/Benchmark-DirectX-12-DirectX-11-1167997/#BenchmarkCollection_1167997_156
Put this on bannerlord so we can have 1000 unit battles, that will be sweet.
Nvidia will just gimp DX11 to make DX12 better
guys they dont give a sh*t, anything to get your money come on
nvidia just cant handle the fact that dx12 makes all of amd just as good as nvidia. it already has been shown that the r9 290 is as fast as the titan x with dx12 and amd cpu 6-8 core made a big leap to. vs the intels i5-i7 quad cores since thats what most gamers. now intel and nvidia have competition now imo.