Last week, NVIDIA released the NVIDIA GeForce 411.63 WHQL that added official support to its new graphics cards, the RTX 2080Ti and the RTX 2080. That driver was also meant to offer optimal performance in Assassin’s Creed Odyssey and Forza Horizon 4, however the green team released today a new driver that focuses on these games.
Going into slightly more details, the NVIDIA GeForce 411.70 WHQL driver provides the optimal gaming experience for Assassin’s Creed Odyssey, Forza Horizon 4, and FIFA 19.
Now I don’t really know whether there are any meaningful performance differences between this and the 411.63 WHQL. In fact, the release notes are exact the same with those for the 411.63 WHQL driver, meaning that there aren’t any new fixes or improvements.
But anyway, those interested can download this new WHQL driver from here, and you can find its complete changelog below.
NVIDIA GeForce 411.70 WHQL Release Notes
Provides the optimal gaming experience for Assassin’s Creed Odyssey, Forza Horizon 4, and FIFA 19.
Includes support for NVIDIA GeForce RTX 2080 and RTX 2080 Ti graphics cards.
- Added support for CUDA 10.0
- NVIDIA RTXTM Technology
NVIDIA RTX supports the Microsoft DirectX Raytracing (DXR) API on NVIDIA Volta and Turing GPUs.
In order to get started with developing DirectX Raytracing applications accelerated by RTX, you’ll need the following:
• NVIDIA Volta or Turing GPU
• Windows 10 RS4
• Microsoft’s DXR developer package, consisting of DXR-enabled D3D runtimes, HLSL compiler, and headers
- Vulkan 1.1
• This driver release provides full support for the new Vulkan 1.1 API and passes the Vulkan Conformance Test Suite (CTS) version 22.214.171.124.
• Includes interoperability with CUDA 10.0.
• New extensions for Turing GPUs:
-VK_NVX_raytracing (also available for Pascal GPUs with 8GB or more video
memory, and Volta GPUs)
- Vulkan HDR for Windows
This driver release supports the Vulkan VK_EXT_swapchain_colorspace and VK_EXT_hdr_metadata extensions allowing applications to output HDR content to HDR displays via the Vulkan APIs.
- OpenGL extensions for Turing GPUs
- NVIDIA Control Panel
System Info shows Boost Clock values (instead of Base Clock) for Turing and later GPUs.
Application SLI Profiles
Added or updated the following SLI profiles:
- Lake Ridden
- Pure Farming 2018
- Raid: World War II
- Star Wars: Battlefront II (2017)
- TT Isle of Man
3D Vision Profiles
Added or updated the following 3D Vision profiles:
- Elder Scrolls: Online – Good
- Assassin’s Creed: Odyssey – Not recommended
- Using power monitoring in GPU monitor tools causes micro stutter. [2110289/2049879]
- [Monster Hunter World]: Low frame rate in the game. 
- [Tom Clancy’s The Division]: Graphics corruption occurs when using NVIDIA Gameworks settings. 
- [Call of duty WW II ][1×3 Surround]: The center Surround display renders black screen. 
- [Planetside 2][G-SYNC]: G-SYNC does not work with the game. 
- [ARCHICAD][OpenGL]: The OpenGL driver crashes the application. 
- [GeForce GTX 1080Ti]: Random DPC watchdog violation error when using multiple GPUs on motherboards with PLX chips. 
- [YouTube][Mosaic with Sync]: Secondary GPU doesn’t render video content on fullscreen YouTube video. 
NVIDIA has updated the release notes and revealed the proper fixes for the 411.70 WHQL driver (thanks Metal Messiah).
- [Turing GPU][Photoshop CC]: Corruption occurs in the application after increasing the image size. 
- [GeForce RTX 2080[PUBG]: Flickering occurs in the game. 
- [GeForce RTX 2080 Ti]: Video decoding performance has decreased. 
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”