Ratchet & Clank Rift Apart PC screenshots-1

Nixxes’ graphics programmer comments on DLSS/FSR exclusivity


Nixxes’ graphics programmer, Nico van Bentum, shared his thoughts on the recent PC drama surrounding the upscaling techniques. And, as everyone has been saying, Nico believes there’s no excuse to support only one PC upscaling tech and not all three of them.

As Nico van Bentum said:

We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there’s really no excuse.”

Now in case you didn’t know, DLSS, FSR 2 and XeSS use current and previous frames (temporal data), motion vectors, and the depth buffer. So, once you’ve implemented support for one of them, you’ve already done 90% of the work for the other two.

In short, it’s relatively easy to add support for FSR 2 and XeSS once a game uses DLSS 2. Similarly, when a game uses FSR 2, it’s really easy to implement DLSS 2. And, this is precisely why we’ve seen a lot of “FSR 2 -> DLSS 2” Mods and vice versa.

For those wondering, Bethesda has not stated yet whether there are any plans for adding DLSS 2 to Starfield. From what we know so far, this highly anticipated game will support FSR 2.0 at launch. Moreover, it will be an AMD-sponsored title.

Starfield will release on September 6th!