Nixxes Software has released a new update for the PC version of Tomb Raider that comes with some DX11 improvements, as well as various fixes. According to its release notes, this update features improved sunlight shadow quality, various performance optimizations, adds stereoscopic 3D reticle and increases the save slots from three to 99. This patch will be applied automatically next time you launch the game, and you can view its complete changelog below. Unfortunately, Mountain Village and Shanty Town are still plagued with optimization issues). Nixxes has promised to further polish the game, and will release more patches in the future.
Tomb Raider Update 730.0 Changelog:
• Upgraded the save slots from three to 99 • Introduced “Last Campsite Save”, which automatically saves your progress up to the last campsite you have visited • Added stereoscopic 3D reticle • Fixed issues with the discovery of the Unworthy campsite. • Fixed a problem that occurred when traveling back to the Sacred Hall Basecamp after that story has been completed • Fixed a playthrough stopper in Chasm Bridge • Fixed a playthrough stopper that could occur when loading a saved game created in the Coastal Forest after upgrading the axe but before opening the gate • The active selection in the main menu no longer changes due to the rotation of the menu itself • Fixed Mouse and Aim Sensitivity slider settings getting rounded to coarser values on save • Fixed a crash in multiplayer that could occur while migrating hosts • Added functionality to activate and deactivate DLC multiplayer maps during matchmaking. Maps can also be manually activated and deactivated in the new ‘Match Making’ menu in the ‘Options’ menu. • (DX11) Fixed a few self-shadowing artifacts in the beach • (DX11) Various performance optimizations • (DX11) Improved sunlight shadow quality • (DX11) Lens flares now render correctly in stereoscopic 3D • (DX11) Improved exclusive fullscreen windowed transitions • (DX11) Fixed occasional crash on startup related to stereoscopic detection
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email