New Skyrim PC Beta Update 1.6 Released; introduces mounted combat, offers stability & memory optimizations

Great news for all Skyrim fans as Bethesda has released a new beta update for the PC version of their acclaimed RPG. This new update comes with the introduction of mounted combat, general stability and memory optimizations, as well as optimizations and crash fixes for data leaks, and improved ranged kill cams. Those of you want to get a taste of it can download the patch from Steam and you can view the entire changelog of it below. Enjoy!
Skyrim Update 1.6 Beta Changelog:
•General stability and memory optimizations
•General AI pathfinding optimizations and bug fixes
•Optimizations and crash fixes for data leaks
•Fixed rare crash with lighting
•Fixed crashes related to loading and saving games
•Fixed crash with summoned creatures/NPCs
•Fixed rare issue where saves would be corrupted
•Improved logic for when ranged kill cams are played
•Fixed issue with ranged kill cams while killing a dragon
•Fixed rare issue with certain ranged kill cams not playing properly
•Fixed issue with nirnroot lighting not properly cleaning up
•Fixed issue where bow damage was being calculated incorrectly
•Fixed rare problem with werewolf kill moves would not finish animating properly
•In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory
•Fixed occasional issue where followers would disappear after player pays off a county after committing a crime
•Fixed issue where certain creatures and NPCs would fail to respawn properly
•Fixed rare issue with dialogue subtitles not displaying properly
•Fixed issue with water appearing blurry when loading a saved game after creating a save underwater
•Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled (Xbox 360)
•Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled (Xbox 360)
•Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled (Xbox 360)

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email