New Serious Sam 3: BFE Update Released; improves handling of GPU synchronization

Serious Sam 3 v4
Well, it’s good to see Croteam further tweaking its old-school shooter Serious Sam 3: BFE, even after a year of release. The Croatian team has released a new update that fixes various visual artefacts in Linux, improves switching into game after alt-tabbing, adds FPS counter variation and improves the handling of GP synchronization. The later means that PC gamers may experience smoother gameplay, as the company stated that this synchronization sometimes caused stuttering side effects. This update will be auto-downloaded and you can view its complete changelog below. Enjoy!
Serious Sam 3: BFE Update ‘173936’ Changelog:
– Linux: Various fixes for visual artefacts caused by GPU resource corruptions that happened when game was minimized, alt-tabbed or otherwise lost focus.
– Faster switching into game after Alt-Tab, and changing Gfx APIs.
– Linux: Outdated driver versions are now reported to user on Linux.
– Linux: Fixed zombie processes sometimes being left over by the game.
– Fixed problem where correct video mode wasn’t started when changing back to game (via alt-tab) if cvar ‘gfx_iAPI’ is set to gfx API that is not actually supported by the platform.
– Added CPU name detection and output to console.
– For detecting GPU vendor and device ID under Linux, “lspci” external command is now used instead of “libpci” interface.
– OSX: Some fixes for handling of gained/lost keyboard focus.
– Prevented possible application crash that may occur during Steam Workshop sync IO failure.
– Handling of GPU synchronization (if gfx_iFinish>0) is now more responsive. It would sometimes cause stuttering previously.
– FPS counter variation is now also displayed (minimum and maximum frame rate for last refresh interval). Controlled via ‘prf_bShowFPSVariation’ cvar. (Default is on.)
– Fixed crash at start if Steam is running in offline mode.
– Mouse is no longer confined to window after alt-enter.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email