Earlier this month, Capcom released the first 2020 performance patch for Monster Hunter World. That patch aimed to reduce CPU utilization and improve overall performance. And today, the Japanese company released a second patch that promises to further improve performance.
According to the release notes, the January 27th update for Monster Hunter World features improvements to address this issue, which occurs more often with CPUs with lower core counts. Moreover, it addresses the screen freeze issues that could affect users with certain graphics cards.
As always, Steam will download this patch the next time you launch its client. Below you can also find its complete changelog.
Monster Hunter World January 27th Patch Notes
- Screen freeze that affects users with certain graphics cards. (Occurs with DirectX 11 only.)
- We implemented improvements to address this issue, which occurs more often with CPUs with lower core counts.
- Performance issue that affects users with certain system specifications.
- We addressed an issue that could potentially cause a drop in FPS for users with certain specifications when using DirectX 12.
- We added measures to reduce CPU usage. Please note that effects of this improvement depend on your system specifications.
- We fixed an issue where the game would crash when using certain monitors after starting the game in windowed mode, starting the game in remote desktop, or when pressing Alt+Tab.