Warner Bros and Monolith have released a new update for Gotham City: Impostors. This new update comes with a number of fixes and the addition of a FOV slider, additinoal checks to ensure save data is not corrupted/stats are not lost and the implementation of ping thresholds that scale down if a player is unable to find a matchmaking session in their current range. This update will be auto-downloaded next time you start the Steam client and you can view its complete changelog below. Enjoy!
Gotham City: Impostors Update Changelog:
-Implemented an FOV slider in the Help & Options menu.
-Implemented additinoal checks to ensure save data is not corrupted/stats are not lost.
-Implemented ping thresholds that scale down if a player is unable to find a matchmaking session in their current range.
-Fix for an issue where multiple UI elements where being highlighted at the same time in the Matchmaking lobby.
-Fix for an issue where the publisher hyperlink was not functioning in the Games Explorer on Windows 7.
-Fix for a rare Sector crash.
-Fix for a crash in Agora when joining a game in progress as everyone in the game was quitting.
-Fix for Toxic gas no longer being usable, until respawn, if used at the same time as Spring Boots.
-Fix for an issue where dedicated server games would no longer be joinable if the player host had left the session.
-Fix for an issue where party members take upwards of a minute to be pulled into the party hosts game if the host joins in progress.
-Fix for an issue where the Double XP timer would sometimes not show up in-game when joining in progress.
-Fix for a crash when the game is minimized as the matchmaking lobby is reformed.
-Fix for a rare voice related crash.
-Fix for a common crash in GFX that occurred at the end of matchmaking games before transitioning back to the Matchmaking lobby.
-Fix for a customization related crash.
-Fix for an issue where the player was unable to proceed past the Splash Screen if they tried to use the Space Bar instead of the mouse.
-Fix for a compression related crash.
-Fix for an issue where Negative rampages were triggering early.
-Fix for an issue where shotgun deaths were counting as multiple deaths.
-Fix for a crash that occurs if the player is online while the XLSP server is taken down.
-Fix for an issue where the matchmaking timer would increment in 2 second intervals instead of 1.
-Fix for an issue with how ping was calculated when searching for a matchmaking session.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."