New Flatout 3: Chaos & Destruction Update Released; comes with a game mode rename due to a reviewer

I am not sure if this is a joke or not, but considering Team 6 Studios’ CEO history, I can safely assume that it isn’t. Team 6 released a new update for FlatOut 3: Chaos & Destruction that comes with tweaks and improvements for the A.I. and the damage system. What caught my eye though, was the fact that the team has decided to rename the ‘Classic Mode’ to ‘Game Speed’ because of a reviewer complaining that the game was way too fast. I’m not kidding, this is included in the official update changelog.
As always, the update will be auto-downloaded next time you start the Steam client and you can view the complete changelog bellow:
Flatout 3: Chaos & Destruction Update Changelog:
– Improvement allowing cars not to get locked up with one another
– Roll of certain classes have been improved.
– The default settings of Classic cars have been switched with the new settings. (eg: standard setting is now the chaos&destruction setting)
– Smashing destructable objects now will earn you boost and supermove, but are currently due to work on multiplayer functional in singleplayer only.
– Speed game mode now has the same functionality / game logic as race mode.
– “Classic Mode” now renamed to “Game Speed” because of reviewer setting the game to chaos&destruction meanwhile complaining game is way too fast.
– Fixed “monstertruck wheels crushes my car” issue
– Improved physics for the ‘default’ Classic class tuning setting.
– Added ‘Classic’ setting for the Muscle Class.
– Added new loading screens.
– Tempered reaction for all explosions and other impact effects.
– Upgraded first skin for default car, Grinder.
– Streamlined ‘CrashSiteX’ track. Go give it a try!
– Reduced default A.I count for both race and challenge mode.
– Player can now easily bash their way through opponents.
– Balanced / tweaks for damage system.
– Tweaks and feature improvements for the A.I.
– Reduced default startgrid count for race and challenge mode.