BeamNG.drive new feature

New BeamNG.drive patch will add Physically-based Rendering, Ambient Diffuse Lighting & Direct Specular Lighting

BeamNG announced a new major patch that will be coming soon to BeamNG.drive. This patch aims to overhaul the game’s graphics by adding numerous modern-day effects and techniques. In order to showcase these new graphical features, the team released a new trailer that you can find below.

BeamNG.drive is an incredibly realistic driving game with near-limitless possibilities. Its soft-body physics engine simulates every component of a vehicle in real-time, resulting in true-to-life behavior.

The BeamNG physics engine is at the core of the most detailed and authentic vehicle simulation you’ve ever seen in a game. Therefore, and as the game uses an incredibly accurate damage model, all crashes feel visceral.

The new update for BeamNG.drive will introduce Physically-based Rendering, with realistic materials and vehicle paint. It will also add new ambient diffuse lighting and new direct specular lighting.

Enjoy!

BeamNG.drive - PBR Materials and Graphics Update

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email