Capcom has announced that its upcoming patch, which will go live on July 18th, will add official support for NVIDIA’s DLSS technology. DLSS stands for Deep Learning Super Sampling and is a feature that only the latest RTX graphics cards support.
Using the powers of AI and deep learning, owners of RTX GPUs will be able to enjoy a better/faster performance in this particular title. However, it remains to be seen whether this DLSS implementation will be as good as the one we’ve seen in other games, like Anthem, or whether it will be a blurry mess like the initial implementations of DLSS in Metro Exodus.
Despite its dated visuals, Monster Hunter World requires a really high-end GPU in order to be enjoyed at higher resolutions. As we’ve already showcased, a single NVIDIA GeForce RTX2080Ti is simply unable to offer a smooth gaming experience in 4K on Max settings. Therefore, and provided the DLSS implementation is ideal, owners of NVIDIA’s most powerful GPU will finally be able to run this monster hunting game in 4K/Max settings with 60fps.
Capcom claims that DLSS will either require resolutions 2560×1440 or higher (for 16:9 aspect ratio) and 3360×1440 or higher (21:9 aspect ratio) in order to work. This basically means that there won’t be any support for 1080p DLSS.
We’ll be sure to test this upcoming DLSS patch once it goes live on July 18th, and share with you some comparison screenshots and benchmarks!