Ancestors: The Humankind Odyssey director Patrice Désilets talks about his upcoming game

Ancestors: The Humankind Odyssey is the forthcoming third-person survival game by Panache Digital Games. Patrice Désilets, the game director, has recently given an interview to Stephen Totilo of Kotaku.

Patrice Désilets has worked on numerous games but he is most known for working on Assassin’s Creed one to three. He also worked on Prince of Persia: The Sands of Time. All of these games were pretty good, especially the second Assassins Creed, which it might be my favorite of them all.

The game takes place million years ago. In the game you play as a primate, actually a whole clan of primates. As you play you evolve and you acquire new skills. You also clash with other creatures, like disgusting huge centipedes, freaking gross.

“If the player’s character dies, they take control of another member of their primate clan, hoping to bring the evolutionary advances to their offspring.”

It looks OK, I guess. I will be honest, I have seen better. Of course this is not a triple-A game (Jim Sterling’s voice), it is a game made from a team of thirty or so people. Still, it is far from impressive, at least in my humble opinion.

“‘A’ is all about the reflexes”. “‘B’ is about the communication, ‘X’ is about the senses—the smell and the hearing—and ‘Y’ is about analyzing with your intelligence. The bumpers are your two hands and eventually the trigger is about your emotions.”

The game will probably have no regular story, dialogues or even voice actors. This might be good, or not, but definitely no talking monkeys, I hope. The combat looks bizarre, like QTE based and nine out of ten times this equals dreadful. Either way we will have to wait and see, I am hoping for the best.

“You won’t be able to make fire”

The game is set to be released on August 27th for PC and later on for consoles. This is quite unusual nowadays and my spider sense is tinkling. Let’s hope we won’t be BETA testing this title, for the later release on consoles.

Thanx Kotaku

Chris Kountouras

Chris was born in the early 80’s along with the very birth of home gaming. After spending many maaany drachmas on arcades, his father decided to buy him a PC instead of going bankrupt. He lived through the advancing and development of the gaming industry, having played TONS of games on all platforms. He is always honest and will never hesitate to give his true opinion on a game no matter what. Loves stealth games and dislikes microtsansactions, DLC and pre-ordering…who doesn’t after all?! Contact: Email