Anthem has the best DLSS implementation to date, comparison screenshots + benchmarks

NVIDIA and Bioware have added DLSS support to Anthem and we’ve decided to capture some comparison screenshots and benchmark it on our NVIDIA GeForce RTX2080Ti. And we are happy to report that this is the best DLSS implementation we’ve seen to date.

For this benchmark test for DLSS, we used our Intel i7 4930K (overclocked at 4.2Ghz) with 16GB of DDR3 RAM at 2133Mhz, NVIDIA’s RTX 2080Ti, Windows 10 64-bit and the GeForce 419.67 driver.

NVIDIA initially disappointed a lot of its Turing fans with the awful first implementations of DLSS for both Battlefield 5 and Metro Exodus. As we’ve stated, these initial implementations looked blurry as hell and were nowhere close to native 4K (or even 2560×1440). The green team was quick to react and released newer and better versions of DLSS for these two games, however most of its fans were disheartened by those initial results.

That disappointment does not carry over to Anthem as Bioware’s latest looter shooter has the best DLSS implementation we’ve seen to date. Not only does it run better than native 4K, it also looks sharper.

The performance difference between native 4K and 4K DLSS was 15fps in most cases and as a result of that, we were finally able to run Anthem with 60fps. As we’ve already stated, that wasn’t possible in native 4K as there were major drops below 45fps in various places.

Below you can find some comparison screenshots between DLSS (left) and native 4K (right). We’ve also included MSI Afterburner in order to give you an idea of the performance increase that you can expect from it (we suggest opening the images in new tabs so you can more easily see the visual differences).


John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email