As we’ve already reported, Microsoft has launched the Closed Beta phase for Microsoft Flight Simulator. The game officially releases on August 18th and DigitalFoundry has shared some performance impressions.
According to Digital Foundry’s Alex Battaglia, Microsoft Flight Simulator can run with 30-40fps in 4K and Ultra settings on an NVIDIA GeForce RTX2080Ti. In short, this flight sim game will require next-gen GPUs in order to get a 4K/60fps experience on Ultra settings.
Now the good news here is that Microsoft Flight Simulator comes with a huge range of graphics settings. However, the game appears to require high-end CPUs on Ultra settings. As such, Alex was CPU-limited on Ultra settings, even when he dropped his resolution to 1440p. Thankfully, an AMD Ryzen 3900X can maintain 60fps at 1440p/Ultra settings.
Unfortunately, Microsoft has not provided us with any beta code, therefore we could not test the game ourselves. Naturally, we’ll be sure to purchase a copy once it’s out. So yeah, it will be interesting to see how the game will run on our Intel i9 9900K CPU. From the looks of it, this game may take advantage of the better gaming experience that Intel’s CPUs can offer. It will also be interesting to see how the game will scale on older gen Intel CPUs.
Lastly, Alex stated that Microsoft and Asobo will add support for Ray Tracing via a post-launch update. The teams have not clarified yet the effects for which they will use Ray Tracing, or when this RTX update will come out.
You can find Digital Foundry’s performance impressions at the 11:07 mark.
Microsoft Flight Simulator releases on August 18th. The game will be available on Windows Store, Game Pass and Steam. Moreover, it will support TrackIR at launch. On the other hand, Asobo will add support for VR via a post-launch update.
Stay tuned for more!