People Can Fly today announced the development of a new original AAA game. This game will release on next-generation platforms, including the PC. The new project will be led by People Can Fly’s New York studio. People Can Fly is currently developing Outriders with Square Enix, that will come out later this year.
Led by Studio Head, David Grijns, and Creative Director, Roland Lesterlin, People Can Fly New York will work hand-in-hand with its sister studios in Warsaw, Rzeszow, and Newcastle to build a highly ambitious, groundbreaking action-adventure title that takes PCF’s nearly two decades of development expertise in a new direction.
Sebastian Wojciechowski, CEO at People Can Fly, said:
“There is electricity in the air at People Can Fly. Last year we announced the opening of our New York studio and revealed Outriders for the first time. Today we have surpassed 250 staff and are excited to announce the next chapter in the development of our company. Our intention from the beginning has been to expand People Can Fly into a multi-project studio and continue to build a global presence for our brand. We are marking this unique moment with the presentation of PCF’s refreshed visual identity. With the launch of the next-generation consoles later this year, we are incredibly excited about our future”.
Roland Lesterlin, Creative Director at PCF New York, also added:
“It’s rare to ever get the chance to work on an original AAA game in today’s world, never mind being part of the origination process. We’re looking for brilliant and curious people to help us shape the vision of this incredible new world we’re building.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”