Hellpoint new screenshtos-1

Hellpoint day-1 patch fixes FPS drops, resolves crashes, improves performance

tinyBuild has just released Cradle Games’ sci-fi Dark Souls-inspired action RPG, Hellpoint on the PC. Moreover, the publisher has revealed the changelog for the game’s day-1 update that is currently available.

According to the release notes, the day-1 update for Hellpoint improves overall performance, and makes it more stable during the Horde event with lots of spawning enemies. It also fixes a number of FPS drops in many locations. Additionally, it addresses some crashes and freezes.

It’s also worth noting that this day-1 update improves input processing in online mode. Previously input could fail because of possible state differences. However, in the patched version, Cradle Games forces a state change, so the attacks would always be synchronized.

As always, Steam will automatically download and apply this patch the next time you launch its client. You can also find its complete changelog below.

Hellpoint Day-1 Update Release Notes


Online functionality fixes

  • Made combat more fluid for the client by reverting the control of some events back to the client, instead of waiting for the host to process them
  • Improved input processing: previously input may fail because of possible state differences, now we force a state change, so the attacks would always be synchronized.

Performance fixes

  • Performance during the Horde event with lots of spawning enemies is now stable
  • FPS drops in many locations have been fixed
  • Some crashes and freezes have been addressed

Gameplay Bugs

  • Fixed Nemundis boss being idle and not attacking the player sometimes
  • Fixed the True Ending boss
Hellpoint - Launch Trailer | PC, Xbox, PS4

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email