Metal Gear Solid V: The Phantom Pain – Patch 1.0.4.0 Now Available, Adds FOB Insurance “Paid Service”

Konami has released a new patch for all versions of Metal Gear Solid V: The Phantom Pain. According to its changelog, this update adds new “Event FOB” missions, as well as a paid service via which players will be compensated for ‘any materials and staff lost due to rival infiltrations‘.

In others words, players will be able to infiltrate other people’s FOBs while they are offline. Now this sounds ridiculous, and this “insurance service” can be easily considered one of the worst micro-transactions features we’ve witnessed lately.

As Konami noted:

Your FOBs are always at risk of coming under attack. Now, you can rest easy with FOB insurance (paid service). If you sign up for insurance, then during the insurance period you will be compensated for any materials and staff lost due to rival infiltrations.

* Staff/materials stolen by the rival will in fact remain on your base, and an identical amount of staff/materials will be handed over to the rival instead.
* MB Coins are purchased with real money, but free MB Coins are also distributed periodically as login bonuses, etc.

* The following are not covered by FOB insurance:
?Staff/items that are not fully your property, such as abducted staff being held in your Brig (FOB)
?Wounded staff (staff lost due to death or extraction will be compensated)
?Staff used by you to deploy in defense of the FOB (neither death nor extraction will be compensated)
?Nuclear weapons

This update is now live on Steam and is around 123MB.

Here are its key features:

-New “Event FOB” missions added
-FOB insurance service begins
-New and improved missions for Combat Deployment (Online)! Rewards also get a huge boost
-New equipment added! A higher level of performance… Grade 7
-Night vision equipment can now be developed for your Security Team staff
-Infiltrate without leaving a trace
-FOB expansion time reduction now available
-Improvements to on-screen UI elements and point scoring
-GMP and materials limits are greatly increased online
-Other changes

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email