Legend of Grimrock gets its first patch; quick save/load, frame rate limiter & camera bobbing option


Almost Human have released the first update for their old-school dungeon-crawler RPG, Legend of Grimrock. This update includes a quick save/load system, a frame rate limiter and a camera bobbing option that is only available by editing the config file manually. This patch will be auto-downloaded next time you start the Steam client and you can view its complete changelog below. Enjoy!
Legend of Grimrock Update Changelog:
– vsync is enabled by default
– borderless windows are no longer topmost
– pressing ESC closes character sheet
– fixed unlimited frost arrow exploit
– improved display resolution auto-detection at first launch
– fixed a couple of typos and broken english
– removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly)
– quick save/load
– volume sliders
– to avoid confusion autosave & quicksave slots can’t be renamed anymore
– adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays
– invert horizontal mouse option
– camera bobbing option (only available by editing the config file manually)
– configurable tooltip delay (only available by editing the config file manually)
– frame rate limiter (set to 120fps but can be changed by editing the config file)
– custom character portraits
– bug fix: very long map marker notes without spaces in them causes the automap to crash
– bug fix: editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time
– bug fix: map labels are sometimes drawn partially underneath map symbols
– bug fix: topmost menu item doesn’t work reliably in high resolutions such as 2560×1440
– bug fix: wall text translations are not dismissed when right-clicking
– bug fix: inanimate objects can be backstabbed
– bug fix: projectiles go through doors in some very rare cases
– bug fix: saving the game crashes if all save game slots are full and the autosave slot is deleted or unused
– bug fix: Fighter’s Challenge doesn’t open if there’s an item in front of the door (only applies to new games, existing save games still have this bug)
– bug fix: saving the game just after the end fight creates a corrupted save that can lead to crashes and the end sequence not getting triggered correctly
– bug fix: auto pickup doesn’t pick up the correct amount of ammo in some rare circumstances
– bug fix: standing on stairs and turning with the mouse, followed by a turn using q/e keys is buggy
– bug fix: when a monster is damaged, experience point text sometimes (very rarely) flash in a square where a monster has been killed
– bug fix: trying to load a save game that has just been deleted manually from the file system (e.g. in Windows explorer) crashes the game