Legend of Grimrock gets its first patch; quick save/load, frame rate limiter & camera bobbing option

Almost Human have released the first update for their old-school dungeon-crawler RPG, Legend of Grimrock. This update includes a quick save/load system, a frame rate limiter and a camera bobbing option that is only available by editing the config file manually. This patch will be auto-downloaded next time you start the Steam client and you can view its complete changelog below. Enjoy!
Legend of Grimrock Update Changelog:
– vsync is enabled by default
– borderless windows are no longer topmost
– pressing ESC closes character sheet
– fixed unlimited frost arrow exploit
– improved display resolution auto-detection at first launch
– fixed a couple of typos and broken english
– removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly)
– quick save/load
– volume sliders
– to avoid confusion autosave & quicksave slots can’t be renamed anymore
– adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays
– invert horizontal mouse option
– camera bobbing option (only available by editing the config file manually)
– configurable tooltip delay (only available by editing the config file manually)
– frame rate limiter (set to 120fps but can be changed by editing the config file)
– custom character portraits
– bug fix: very long map marker notes without spaces in them causes the automap to crash
– bug fix: editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time
– bug fix: map labels are sometimes drawn partially underneath map symbols
– bug fix: topmost menu item doesn’t work reliably in high resolutions such as 2560×1440
– bug fix: wall text translations are not dismissed when right-clicking
– bug fix: inanimate objects can be backstabbed
– bug fix: projectiles go through doors in some very rare cases
– bug fix: saving the game crashes if all save game slots are full and the autosave slot is deleted or unused
– bug fix: Fighter’s Challenge doesn’t open if there’s an item in front of the door (only applies to new games, existing save games still have this bug)
– bug fix: saving the game just after the end fight creates a corrupted save that can lead to crashes and the end sequence not getting triggered correctly
– bug fix: auto pickup doesn’t pick up the correct amount of ammo in some rare circumstances
– bug fix: standing on stairs and turning with the mouse, followed by a turn using q/e keys is buggy
– bug fix: when a monster is damaged, experience point text sometimes (very rarely) flash in a square where a monster has been killed
– bug fix: trying to load a save game that has just been deleted manually from the file system (e.g. in Windows explorer) crashes the game

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email