DONTNOD Entertainment has released the third update for its narrative-driven action-RPG, Vampyr, to everyone. This update includes two new game difficulty modes which add further replayability for existing players, and more options for those who haven’t yet gotten to grips with this dark adventure through 1918 London.
As the press release reads, Story Mode de-emphasizes combat, placing a greater focus on narrative so players can enjoy Dr. Jonathan Reid’s journey with less challenging gameplay. On the other end of the scale, Hard Mode makes combat much more difficult. Players will receive less experience from killing enemies too, forcing them to rely even more on embracing citizens to grow in power. Upon starting a new game, players will be given the option to choose from these two new modes or a third ‘Normal Mode’ if they wish to play the original Vampyr experience.
In addition to the new difficulty modes, the update introduces a host of optimization tweaks and fixes. Nvidia Ansel will also be made available for PC, which allows players to capture beautiful in-game screenshots, viewing and sharing them in 3D on mobile phone, PC or VR Headset.
Steam will auto-download this patch and you can find its complete changelog below.
Vampyr Third Patch Release Notes
- Introduced New Difficulty Modes (Story Mode and Hard Mode)
- Introduced Nvidia Ansel
- An issue where the key to Morgue was missing has been fixed (Mission 21)
- Fixed an issue where there was a wall missing collisions in Aloysius’ mansion
- Fixed an issue that would occur with two-handed weapon skills
- Fixed an issue with Simplified Chinese achievements appearing in English
- Various other fixes
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”