Ah, the good old days of Quake 3. Those frantic deathmatches can’t be easily forgotten and a lot of gamers are currently enjoying them via Quake Live. However, it appears that some people wish for a next generation version of iD’s best multiplayer game. Well, we got some bad news as there won’t going to be one anytime soon. When a fan asked for a new Quake 3 game, John Carmack said that it would not happen. The reason behind it is quite simple. According to Carmack, QuakeArena does not translate well to game controllers – due to its fast movements – and is not newbie friendly for a console for a console triple-A title. Therefore, there are no plans for resurrecting or developing a remake of it for current generation systems.
“QuakeArena doesn’t translate as well to game controllers, and isn’t newbie friendly enough for a big console title”
Some might say that this should not be a real issue, as QuakeArena was released on various consoles back in the days. Truth is that the console versions didn’t sell well and iD Software was expecting more from those ports. Obviously, the game style of Quake 3 and the fast movement model could not be translated on controllers, which explains the slower paced style of RAGE.
In other news, QuakeLive has already a native linux client for it. According to Carmack, the native linux client of QuakeLive is a better version than the Mac one. However, the Linux version saw less than 20% of the users the Mac got.
Speaking of Linux, Carmack has also revealed that a native linux client for RAGE could happen, provided someone step ups and volunteers to do it. Carmack admitted that iD Software doesn’t have any future plans for it, however the game should ran fine with Wine.
And since we talked about RAGE, there are no news about the rumored patch, its level editor or a future DLC. Last month, Bethesda’s Pete Hines revealed that there would be some news for RAGE in April. Well, April is almost over and we haven’t heard anything at all for iD Software’s title. There is still one week left, so here is hoping that Bethesda won’t forget their promise.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."