id Software has trouble porting Doom 3: BFG with 60fps on PS3, more details about its new content

Now this is really shocking. It appears that id Software has trouble porting Doom 3: BFG with 60fps on Sony’s platform and that was revealed by guru John Carmack himself. When a fan asked whether id Software would include some new graphical effects to the PS3 version (like DoF), Carmack said that getting Doom 3 BFG to 60fps on the PS3 is more challenging than most of us would think. Carmack blaimed stencil shadows for it as they are ‘raster pigs’. And obviously, Doom 3 BFG will not include any new graphical features. PS3 gamers, there is no reason to worry though as we bet that Carmack will find a way to overcome those issues.
PC gamers, on the other hand, will be able to use all those great looking mods (like Sikkmod 1.2) with the BFG Edition of Doom 3. When asked whether id Software was interested in offering a graphical overhaul for the PC, Carmack did not comment.
Tim Willits, on the other hand, unveiled some new information about the new content of the Doom 3 BFG Edition. In an interview with TheVerge, Willits said that Doom 3 “Lost Mission” will put players in the boots of the Bravo Team. In case you are unaware of, Bravo Team was the company of space marines that were originally sent to save the scientists in Doom 3.
As Willits said:
“The Lost Mission begins with one of the Bravo Team members waking up in a Wraith kill room, and having to help a group of scientists shut down a teleporter to Earth, before the demons invade and ruin everything.”
The Lost Mission will take place in the same timeframe with Doom 3’s story, and will help fill in some of the game’s gaps.
Doom 3 BFG is currently planned for an Autumn release on PC, PS3 and X360!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email