Guerrilla Games is slowly but steadily fixing the PC version of Horizon Zero Dawn. Today, the team released a brand new patch that fixes a number of crashes, improves CPU performance, and addresses the game’s mouse movement issues.
Going into more details, this patch fixes an issue where mouse sensitivity was incorrect when framerate wasn’t constant. It also fixes an issue where Aloy was unable to shoot while being able to do a critical attack near a machine.
Additionally, this patch brings general improvement to CPU performance. Depending on CPU/GPU speeds, this can result in a 1-10% performance improvement. Furthermore, this new update improves the performance of camera cuts in cinematics and conversations.
Guerrilla Games has confirmed the game’s framerate issues on Aloy’s hair, as well as the bugged in-game Anisotropic Filtering setting. For those wondering, Horizon Zero Dawn’s previous update fixed the bugged snow deformation effects.
As always, Steam will download this latest update the next time you launch its client. Below you can also find its complete changelog.
Horizon Zero Dawn Patch 1.04 Release Notes
Crash Fixes:
- Fixed a crash that could occur when users would create a new game and their save game slots were full
- Fixed a startup crash related to temp folder
- Also fixed an AI crash that could occur during combat
- Fixed an AI crash in the EventMessageHandler
- Fixed a crash related to WorldData sampling (the callstack would end in WorldMapData::SampleAtPixel)
- Also fixed a crash when users would instantly back out when changing sliders in the Settings menu
- Fixed a crash that would occur when having the “Greetings” option open in photo mode and then exiting
- Potential fix for memory corruption in AI routines which could lead to crashes
- Potential fix for a GPU hang caused by a threading issue
- Fixed a mismatch that would occur on Shader Model 6.0 and 6.1 hardware which could lead to a crash
Performance improvements:
- General improvement to CPU performance (depending on CPU/GPU speeds, this can result in a 1-10% performance improvement)
- Improved performance of camera cuts in cinematics and conversations
Other Improvements:
- HDR – Fixed colour banding issues in HDR mode
- Mouse Controls – Fixed an issue where mouse sensitivity was incorrect when framerate wasn’t constant
- Aiming – Fixed an issue where Aloy was unable to shoot while being able to do a critical attack near a machine
- Cutscenes – Fixed an issue where geometry and textures would pop in after camera cuts
- Adaptive Performance – Fixed an issue where lighting glitches would occur when turning on Adaptive Performance
- Volumetrics – Fixed an issue which could cause blinking artifacts in volumetric effects, like fog
- Reverb – Fixed several issues where excessive reverb was noticeable in specific quests
- Visibility – Fixed an issue which could sometimes cause geometry to briefly disappear after streaming

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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With this rate i will maybe get it on chrissmas…. From pirate bay
The previous update did not fix the snow deformation. Its still not working right or at all for some.
In the major part of the open world is not working at all (tested it today), it is working fine in the Frozen Wilds area (it fixed it for me in the previous patch). Weird that they have that feature and only works in an area of the map instead where it is covered in snow (mostly in mountain areas all over the map where it should work).
And weirdly enough, it is the very same effect that you have in Death Stranding, and it works without problems there. Yet again, you have snow only at the big mountain area at the second map in that game.
All in all I put 100 hours on each game (96hs in DS and 101hs in HZD), I really like them both aside from what others have to say about them. (some probably never played them for sure).
Sure both games are far from perfect but both have an unique theme and art style that I really like. A little bit tired of cliché themes and “realistic” crap to be honest. More good single player games and less MP or garbage looter shooters.
Thats indeed super strange. Just reading your comment made me go – WTF, i have never heard of this kind of thing. If a feature works, it works for the entire game usually. How odd..
The snow deformation it’s only featured in the frozen wild expansion, it’s not included in the base game.
But why wont they just update the base game to feature it for the PC release? It really is strange…
still not good enough, random fps drop + very high cpu usage
https://media4.giphy.com/media/gPbhyNB9Vpde0/giphy-downsized-medium.gif
Not so fast.
After last raid. A big one raid, they manage to catch SPARKS group (movies/tv shows), and now plenty of groups went silent.
Not so fast.
After last raid. A big one raid, they manage to catch SPARKS group (movies/tv shows), and now plenty of groups went silent.
Kkkkkkkkk Play this crap Pc gamers, kkkk 5 Year old Ps4 game
Highly interested in the game and I even have the hardware for it (1440p60)
Will wait another year to see if this improves
“Guerrilla Games has confirmed the game’s framerate issues on Aloy’s hair, as well as the bugged in-game Anisotropic Filtering setting.”
Is it fixed yet or what?
And what about AF and texture flickering?