Halo Infinite new in-engine screenshot

Halo Infinite Ray Tracing Update will release anytime now

It appears that the Ray Tracing Update for Halo Infinite is just around the corner, and will release really really soon. After all, AMD has just released a new driver for its graphics cards that specifically adds support for this Update.

Not only does the AMD Radeon Software Adrenalin 23.3.1 driver add support for Halo: Infinite’s Ray Tracing Update, but it also fixes a particular bug with it. Going into more details, the new driver resolves an intermittent timeout in Halo Infinite in certain scenes with ray tracing enabled.

Halo Infinite is not the only triple-A game that will soon receive Ray Tracing support. FromSoftware may also release the promised Ray Tracing Patch for Elden Ring this month. The company has been constantly updating the game’s Steam database, so there is definitely something going on there too.

Anyway, until 343 Industries releases this RT Update, you can go ahead and download the new AMD drivers from here. Below you can also find their complete changelog.

Lastly, here is a video that showcases Halo Infinite’s Ray Tracing Update. This Update will only add support for ray-traced shadows. So yeah, don’t expect any major visual improvements.

Halo Infinite Ray Tracing Confirmed

AMD Radeon Software Adrenalin 23.3.1 Driver Release Notes

  • Support for:
    • Halo Infinite™ Ray Tracing Update
    • Wo Long™: Fallen Dynasty
Fixed Issues
  • Metrics overlay may intermittently re-size to 50% after gameplay.
  • Application crash could occur while opening Premium Gold Packs in EA SPORTS™ FIFA 23.
  • Intermittent driver timeout could occur in Halo Infinite™ in certain scenes with ray tracing.
  • Corruption may happen in Dying Light™ 2 around certain light sources.
  • Corruption may be observed in Returnal™ in certain scenes with ray tracing enabled on Radeon™ RX 6000 series GPUs.
  • Intermittent driver timeout, system freeze or BSOD may be observed using select displays on Radeon™ RX 7000 series GPUs.