Nathan Andrews has released a new video, showcasing his Half-Life Oculus Rift mod. Half-Life VR adds full head tracking and weapon tracking to Half-Life 2 in preparation for the Oculus Rift dev kit launch. In this video Nathan Andrews is using two hillcrest trackers, the same ones John Carmack used in his E3 and quakecon demos of the early rift prototype. This is full 360 degree, 1 to 1 tracking on both the head and weapon, there are no gimmicks or constraints between where you aim and your field of view. Nathan Andrews mod appears to be also compatible with FakeFactory’s Cinematic Mod. This looks epic, so go ahead and watch it. VR is almost upon us!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."