Half Life 2: Episode 3 in Unreal Engine 4 cancelled, new Source-powered fan game under development

Back in August, we informed you about a prototype version of a fan Half Life 2: Episode 3 game in Unreal Engine 4. Created by Trebla Freeman, this prototype featured a simple map map and a working gravity gun. And as we suspected, this Half Life 2 Unreal Engine 4 fan game is too much for a single guy. As such, this project may never see the light of day.

Trebla Freeman also revealed that a team of fans is working on a Half Life 2: Episode 3 fan game. This new fan game will be using the Source Engine, and its team aims to release it in approximately four months. In other words, we’re looking at a 2018 release.

It remains to be seen whether this team will be able to complete and release it. We don’t have any screenshots or videos from it, so there is nothing more to add at this point.

For what it’s worth, the only Half Life 2: Episode 3 fan game we currently have is this one. Tiger Team is basically a mod for Half-Life 2. This mod is part of the Epistle 3 game jam, and is based on Marc Laidlaw’s Half-Life 2: Episode 3 leaked script.

Trebla Freeman has also released another video for his Unreal Engine 4-powered prototype of Half-Life 2: Episode 3. As said, this project may never see the light of day. Still, it’s pretty cool witnessing some of the new features that were added to it.


John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email