Grow Home – First Update Released – Fixes Various Bugs, Adds New Side Quest for B.U.D

Ubisoft and Reflections released today the first update for Grow Home. According to its changelog, this update adds a new side quest for B.U.D (to investigate some rare flora and fauna has been recently detected). By completing this side quest, players will unlock an advanced galactic gardening skin. This update will be auto-downloaded and you can view its complete changelog below.

Grow Home Update #1:

Update 1: Fixes
  • The character’s backpack disappears when he uses a Glider or a Daisy Parachute.
  • Game crashes when Quit option is selected with the Mouse after ALT+TAB action was made during the loading screen towards Main Menu.
  • Incorrect camera movement will be noticed when the Daisy parachute is used.
  • The sound played when the seed is teleported at the end of the first objective is very low.
  • User is informed that a new skin is available even though he already has it from a previous save.
  • The Ninja skin message appears for a second before the end cutcene is triggered.
  • Missing camera collision with the ground when the character holds a daisy parachute.
  • The user cannot choose a location to teleport B.U.D. when the save is continued after finishing the game.
  • Controller will lose its functionality if the height markers for BUD or Star Plant are clicked with the mouse.
  • Disable VSynch to solve players stuttering issues.
  • The waterfall sound gets interrupted.
  • Missing jetpack sound when turning the SFX volume to maximum after it was muted and the game restarted.
  • Plants do not have drag sounds.
  • The camera will go through the rock texture while trying to collect the crystals located under the waterfall island.
  • Glitch sound will overlap the cutscene where the waterfall island is presented if the user triggers it while using the jet pack.
  • The Snarkgrass doesn’t count for the Five a day achievement.
  • Sheep can get stuck in telerouter beams.
  • The user is able to teleport a telerouter.
  • The indicator for the Star Plant isn’t displayed correctly when the plant reached 2000m.
  • BUD and Beanstalk heights can be manually dragged on the pause menu.
  • No seed UI appears if NG+ has not been accepted.
  • Day & night cycle appears to be random.
  • Telerouter UI overlaps credits.
  • The seed won’t teleport and the Pause Menu will lose functionality if the user tries to teleport a second seed from the same telerouter.
  • The bouncy leaves may fall when the character approaches them.
  • Growth hit UI audio plays multiple times at the start of first hit cutscene.
  • Crystal % is misplaced when 0 are collected.
  • Parsnip does not scan.
  • No audio for seed collection UI.
  • Height markers do not appear on the pause menu.
  • Cactus is too large for easy scanning.
  • Plants do not have pluck sounds.
  • The game cannot be completed if a branch located below Cave Island is connected to a nutrient rock placed above the Island.
  • Misplaced UI in Audio / Video menu.
Grow Home - Update February 18th 2015

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email