Organizers of GDC Europe 2013 have announced its latest talks for this August’s Cologne event, including GOG.com’s Trevor Longino on what developers need to build buzz on their game, StarCraft II: Heart of the Swarm’s Brian Kindregan on cinematics for storytelling, and Epic’s Chris Mielke on outsourcing to external art teams.
These talks are part of the business, programming, and design tracks in GDC Europe 2013, which will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany – just ahead of (and co-located with) the massive 275,000 person Gamescom event.
Those considering working with external art teams will want to hear Gears of War: Judgment and Fortnite producer Chris Mielke’s talk, ‘Building Epic Worlds Through the Strengths of Outsourcing.’ Mielke will share how Epic smoothly integrated with outsourcers while preserving the studio’s artistic vision on multiple platforms.
While cinematics has been under fire as an effective storytelling tool in games, Warner Bros. storyboard artist turned Blizzard lead writer Brian Kindregan will make his best case for them in ‘How Hard Could it BE? The Story of a Cinematic.’ He will discuss multiple versions of a scene from StarCraft II: Heart of the Swarm, covering the distinctions among them, the choices that were made, and how they impacted the story.
Finally, digital game distributor GOG.com’s head of marketing & PR Trevor Longino will explain the three things developers will need to build buzz around their title in ‘PR Quest! The Adventure to Make Your Game Famous the GOG.com Way.’ Longino will provide examples of “honesty, humility, and delight,” which are what GOG.com is built upon and what he believes are “mechanics behind rewarding and successful community relations and growth.”
More talks will be revealed throughout the weeks leading up to GDC Europe in August.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."