Great news for all those F1 lovers as Codemasters have just released the second patch for their acclaimed F1 racing game, F1 2011. This update brings some game improvements, as well as strategy & setup, AI and Co-Op Championship fixes. It also comes with some specific PC fixes and promises to offer a nice performance boost to pretty much all platforms. This update will be auto-downloaded – for PC gamers – next time you start your game, so go ahead and run it. You can view its changelog after the jump.
F1 2011 Patch 2 Changelog:
* A connectivity rating display has now been implemented for each player in an online session lobby. This appears as coloured bars (red, amber, green) to indicate the expected online performance of the player in the game session. * More network bandwidth is now reserved for game-critical systems in online sessions. This may result in low-bandwidth users having their voice chat restricted to fewer players, but should result in a smoother online experience.
Strategy & Setup:
* Fixed 11/11 car setup bug. * Fixed issue where your race strategy uses the same tyre compound three times in a row & the final set are worn. * Fixed issue where wear-based punctures would occur too often. * Fixed various issues with the race engineer speech logic.
* Fixed an issue where the AI run on Intermediates for too long. * Fixed issue where AI cars would be too fast in the wet. * Fixed an issue where AI vehicles pitted too often during dry, online races . * The AI has been tuned on several circuits to provide smoother and faster driving. * Fixed issue where the AI’s sector 1 times in Malaysia were too slow
* Fixed an issue with the save becoming corrupt / not able to invite the other player when playing long race weekends. * Fixed an issue where AI difficulty was reset to “Amateur” level when resuming a Coop game. * Fixed an issue with tyre wear in Practice/Qualifying not being carried over to Race. * Fixed an issue with the penalties accrued in Practice/Qualifying not being applied to the Race. * Fixed an issue with the Race Results where lapped AI are causing player to drop positions.
* Vote to Skip in Qualifying now requires 100% vote. * Various Penalty system improvements have been made. * Quick Race countdown timer is now set to 60 Seconds and no longer resets when a player joins the session. * Fixed issue where host and client machines would report different qualification results during online games
Graphics & Performance:
* PS3 – Improved frame rate & performance. * Xbox360 & PC – Numerous performance improvements have been made to increase frame rate and reduce stuttering. * All Platforms – Numerous graphical improvements have been made. * All Platforms – Fixed various issues to improve general game stability.
* Fixed several functionality issues experienced when using DX11 cards. * Fixed issue where users could hack specific files to increase car grip.
* Fixed a very infrequent issue where some sessions would be skipped over when progressing to the next session during a Long Race Weekend. * Korea tyre compounds have been changed to those used in the 2011 race. * Fixed an issue where in career where the “on the bounce” achievement was awarded after 11 race wins instead of 9. * Fixed an issue where all users would be awarded the fastest lap XP and stat during some online races. * Fixed an issue where driver’s hands & head popped in a few frames late when switching cameras. * Fixed issue where players were able to post extremely quick Time Trial times
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email