The Evil Within 2 patch 1.03 is now available, features a number of PC-specific fixes

Bethesda and Tango Gameworks have released a new patch for The Evil Within 2. According to the release notes, patch 1.03 comes with a number of PC-specific fixes. However, and from the looks of it, it does not improve the game’s performance in any way.

Going into more details, this patch fixes performance drop when using “Display Based” or “Display Based (Half)” VSync setting with a 144Hz monitor. Furthermore, it fixes some crashes and resolves some PC control issues.

Naturally, this update also comes with numerous bug fixes, as well as various graphic/sound/text fixes and improvements.

Steam will auto-download this patch the next time you launch its client, and you can find its complete changelog below.

The Evil Within 2 Patch 1.03 Release Notes:

PC ONLY

  • Life gauge is now fully visible in all resolutions when aiming Sniper Rifle 
  • Corrected tutorials for Predator and Ambush skills to show correct key if Action key has been reassigned 
  • Num Lock key can now be used to bind to an action 
  • Sebastian can now correctly use upgrade chair if Q key has been reassigned 
  • Fixed control issue that could prevent Sebastian from standing up from the slide projector if Q key had been reassigned 
  • Sadist battle now displays and uses player’s reassigned action key instead of default setting of E 
  • Reversed direction of movement through weapon options with mouse wheel to feel more intuitive 
  • Fix a crash that could occur when using Intel Core 2 Quad Q6600 2.4GHz 
  • Fixed a crash that could occur when quitting the game while using an AMD Phenom II X4 945 
  • Fixed performance drop when using “Display Based” or “Display Based (Half)” VSync setting with a 144Hz monitor

GENERAL

  • Fixed issue where Sebastian could warp to a new location after pickup up certain items, or executing a melee attack 
  • Fixed issue that could cause Sebastian to fall through floor after executing a stomp attack at the entrance to an airduct 
  • Fixed issue where certain enemies become invulnerable after an Anima event ends 
  • Sebastian can now break free and fight back if attacked while solving an Oscilloscope puzzle 
  • Fixed issue where Sebastian could get locked behind gate in Theodore’s stronghold if attacked while opening it 
  • Fixed issue where the Guardian or Watcher could freeze in place after executing Instant Kill attacks 
  • The double-barreled shotgun can no longer be equipped in the gasmask sequence 
  • Brass Knuckles can now be used to execute Sneak Kills on staggered enemies who are facing you 
  • Can now use Ambush skill with Brass Knuckles equipped 
  • Corrected issue that could skip Autosave before Harbinger battle 
  • Corrected issue that could cause Sebastian’s health to deplete at start of Harbinger battle 
  • Increased duration of burning effect of EX Harpoon Bolts on Effigy enemy 
  • Fixed issue that could cause Sykes mission failure when fighting at the edge of the area 
  • If you get Slide 11 but don’t view it on the projector in the same playthrough, you are now able to level up skills in New Game+ 
  • Fixed some AI issues with Obscura, Stefano and Harbinger enemies 
  • All environmental objects work correctly in Harbinger boss fight 
  • Fixed issue that could cause Effigy enemy to remain stationary 
  • Fixed issue that could cause Sebastian to get stuck after opening a garage door in the residential area 
  • Fixed issue where player could become unable to move after Sneak Killing an enemy as an Anima event starts 
  • Fixed issue where Laura could disappear when player rotates valve in boss fight 
  • Corrected number of locker keys awarded in the shooting range Gallery Mode after lowering difficulty from Classic 
  • Fixed issue that could prevent events from progressing correctly after picking up “Woman’s Journal” 
  • Multiple-choice conversations now continue correctly after using ESC key to pause/unpause during conversation 
  • Fixed UI to correctly indicate that medical items cannot be used when in cover 
  • Fixed UI issues that could leave UI elements on screen after completing interaction with item or device 
  • Fixed several sound and graphic issues related to cut scenes and communicator in certain languages 
  • Gamma setting is now always properly restored to what it was before launching the game 
  • Fixed crash that could occur when skipping the movie after the Stefano fight 
  • Fixed crash that could occur after the movie where Myra shows up in Sebastian’s old house
  • Various graphic/sound/text fixes and improvements

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email