Elite: Dangerous – Second Beta Phase Launches September 30th

Frontier Developments today announced the release date of Elite: Dangerous Beta 2 as September 30th. According to the press release, this new beta build will come with a host of improvements and optimizations including additional rock, ice and metal planetary ring types, a lot more music and some optional ‘simulator’ tutorials.

Elite: Dangerous Beta 2 is a major gameplay upgrade to the Beta, and here are its key features:

-Combat ratings from ‘Harmless’ all the way up to ‘Elite’.
-Reputations per system and galaxy-wide that influence attitudes and prices offered to you.
-Ability to discover and explore and scan new systems and sell the data on them.
-Detailed system maps.
-Around 500 additional star systems to explore.
-Lakon Asp Explorer ships added.
-Much greater variety of upgradable Life Support modules, Engines, -Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks for all ships.
-Ships are subject to gradual ‘wear and tear’.
-New weapons including mines and a new non-lethal missile-deployed cargo hatch disruptor for piracy.
-Outposts (small, exposed ‘roadside café’ stations in remote locations)
-Occelus starports, a version of which can move around for early civilization of new systems and space tourism.
-Visibility of other ships in supercruise, and track others through supercruise and hyperspace.
-Newsfeeds about events from the rest of the galaxy and player activity in your local system.
-All backers names (from the appropriate crowd-funding reward tiers) have been added to the NPC naming database.

Good news for all multi-GPU owners too as this second beta will come with SLI/Crossfire and 4K resolution support.

David Braben, CEO of Frontier said:

“We are excited for people to start playing Beta 2 on 30 September – it’s another major step forward in development, and the team continues to work hard towards the full release later this year.”

Elite: Dangerous will be released in Q4 2014.

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email