EIDOS Montreal has created some truly amazing single-player games. However, all of this is about to change. David Anfossi, head of studio at EIDOS Montreal, has revealed that the studio will now emphasize on online experiences. And we are pretty sure that Tomb Raider and Deus Ex fans did not ask for this.
As David Anfossi stated:
“At Eidos-Montréal, we’re constantly working towards creating innovative and exciting experiences for gamers everywhere. In turn, we are placing an added emphasis on the online experiences in our games, striving to continually provide players with content that is memorable and impactful.”
This basically means that the next Tomb Raider and Deus Ex games – alongside their upcoming Guardians of the Galaxy game – will most likely feature online/multiplayer functionalities. And if that’s the case, then we can assume that they will also feature some forms of microtransactions.
Anfossi concluded that EIDOS Montreal’s universes can have a chance to thrive only via interactivity and online play.
“Through the inherent interactivity of online play, our universes will have the chance to thrive both now and into the future. To achieve this, we are building the teams and tools capable of supporting our ambitions.”
It’s worth noting that EIDOS Montreal experimented with multiplayer/online play in Deus Ex: Mankind Divided. The game featured Breach; an arcade approach on the gameplay of the Deus Ex series that provided players with a unique connected puzzle shooter experience. This mode was, in our opinion, one of the least interesting features of Deus Ex: Mankind Divided. However, Square Enix and EIDOS Montreal saw an opportunity there and they released it later as a free to play game, called Deus Ex Breach.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”