dying-light-feature v1

Dying Light – Techland Is Looking Into Memory Leaks Reports, Issues Official Statement Regarding Mods

Techland seems to be doing everything in its power to further polish and enhance the PC version of Dying Light. After releasing the first PC patch that offered proper multi-threading functionality, the company revealed that it is currently looking into some reports that suggested a possible memory leak, and issued a statement regarding the game’s mods (that were blocked from the latest version).

According to Techland, it was never their intention to block mods. Therefore, the company is currently working on a quick patch that will re-enable common tweaks.

“With the recent patch (1.2.1) on Steam we blocked cheating to make sure the game’s PvP system (Be The Zombie) would not be abused. This, however, had the side-effect of hindering mod-makers from making changes to the game.

Creating obstacles for modders has never been our intention, and we are sorry for the inconvenience. We are now working on a quick patch that will re-enable common tweaks while stopping cheating in the game’s multiplayer mode.

At Techland, we have always supported the mod community, and loved seeing how our own game can be changed by the players. A big part of the original Dead Island’s success was the passion and creativity of mod-makers from our community. We want the same for Dying Light. For quite some time, we have been working, and still are, on giving modders all the power we can.”

As for the game’s memory leak issues, Techland claimed that is investigating them and will release a patch that will – most probably – address them.

When a fan asked Techland about them, the team responded with the following message:

“Thank you for your query – we’re working on solving the issue as part a future update.”

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email