BioWare, a Label of Electronic Arts, today announced Dragon Age 3: Inquisition, the next chapter in the award-winning role-playing game (RPG) franchise, is in development at BioWare Edmonton and BioWare Montreal. Coming in late 2013, Dragon Age 3: Inquisition combines the storytelling legacy BioWare is known for, with deep RPG gameplay, all on a brand new RPG game engine underpinned by EA’s critically-acclaimed Frostbite 2 technology.
Aaryn Flynn, General Manager of BioWare Edmonton and BioWare Montreal said:
“The Dragon Age team has been working on Dragon Age 3: Inquisition for almost two years now. We’ve been poring over player feedback from past games and connecting directly with our fans. They haven’t held back, so we’re not either. With Dragon Age 3: Inquisition, we want to give fans what they’re asking for – a great story with choices that matter, a massive world to explore, deep customization and combat that is both tactical and visceral.”
“At the same time, we know we need new technology to truly make this vision become fully realized. And we’ve been working with DICE to make Frostbite 2 the foundation for the engine that is going to power Dragon Age 3.”
The Dragon Age franchise has received over 80 awards from critics around the world, and has sold over 8 million copies to date. Created by BioWare, the property has spawned many novels, an animated film, comic books, collectibles and more since Dragon Age: Origins launched in 2009.
It also seems that the leaked information about this DA game was right all along. Back in August, a survey was leaked that featured some names for this new Dragon Age game, meaning that this third part could be called Dragon Age 3: The Breach, Dragon Age 3: Exarch, Dragon Age 3: Inquisition, Dragon Age 3: Inquisitor, or Dragon Age 3: Apocrypha. Looks like BioWare and EA decided to use the third name.
The game is being made by a lot of the same team that has been working on Dragon Age since Dragon Age: Origins. It’s composed of both experienced BioWare veterans and talented new developers. Moreover, the team aims to deliver a more expansive world, better visuals, more reactivity to player choices, and more customization.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email