Dishonored is one of our most anticipated titles of 2012. The game is under the direction of co-creative directors, Raphael Colantonio, lead designer on Arx Fatalis, and Harvey Smith, lead designer on Deus Ex and looks quite promising. Players will take the role of a supernatural assassin, Corvo, that is framed for the murder of the city’s Empress and according to the developers, their actions – through out the game – will have a huge impact on the game’s ending.
That was revealed in a new interview of Arkane’s Raf Colantonio and Harvey Smith with GameInformer. According to the two creative directors for Dishonored, your actions will affect many things on the game, as well as the outcome of it.
In true Deus Ex style, players will be able to complete levels without anyone knowing that they were there or cause as much chaos as they want to. Harvey Smith said that although Dishonored is mainly a stealth game, it supports any kind of approach. So yeah, you can play it in the same with other FPS titles.
As we said, Corvo is framed for the murder of the city’s Empress. Your ultimate goal in Dishonored is to take revenge for being framed, however you can spare your victims. Naturally, these decisions will result in different endings and there will be consequences for killing innocent people. Kill a lot of people and potential allies can turn against you. It’s a pretty interesting concept and something that has not been done before, so we are really looking forward to it.
The game will also feature a homebase where you can go back after the completion of a mission. The NPCs’ behavior in your homebase will also reflect your actions during the missions that occurred.
What’s really interesting here is that Dishonored will not feature a ‘bad’ ending and a ‘good’ ending, like most other video games. Arkane Studios is not interested in such concept where players can get a good ending by saving everyone or a bad one by killing everyone. Both Harvey and Raf promised to include a lot of variations for their endings that will depend on your actions and not on a simple choice at the end of the game.
You can view the entire interview with GameInformer below. Enjoy and stay tuned for more!
Dishonored - Modeling Morality Part 1