Deep Silver Clarifies On Metro: Last Light PS4, SDK, DLC and Standalone Multiplayer

Metro Last Light v2
Yesterday, we informed you about 4A Games plans for Metro: Last Light. According to an Ukranian interview, Metro: Last Light will be coming on PS4, there are plans for the release of an SDK and a standalone game that will be dedicated to its Multiplayer mode. Huw Beynon, Global Brand Manager at Deep Silver, has clarified on those earlier reported information, suggesting that nothing is confirmed just yet.
As Beynon said:
“It is no secret that 4A Games do want to release an SDK for Metro; finish the extremely promising Multiplayer component and release this in some form; and investigate a PlayStation 4 version provided it makes commercial sense (although no development has started on any next-gen console versions). We have confirmed these hopes and ideas plenty of times before.

However, all these ideas are just ideas at the moment. It will be some time before we can officially commit to any of these projects or suggest when they might materialize. They genuinely might all happen, but equally none of them might happen. Anyone expecting Metro: Last Light as a PS4 launch game is probably going to be disappointed.”

Well, we never claimed that Last Light would be a launch title for PS4, however it is pretty obvious that 4A Games is interested in such a port. Question is whether Deep Silver, the publisher of Metro: Last Light, will allow something like that.
About the DLC content, Beynon said that 4A Games is currently working on it and more information about it will be released at a later date. Beynon did not confirm nor denied whether Metro: Last Light will get five DLCs.
Metro: Last Light is scheduled for a May 14th release in North America and May 17th release across Europe for PC, X360 and PS3.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email