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Death Stranding PC will support DLSS 2.0 Tech

It appears that the PC version of Death Stranding will support NVIDIA’s latest DLSS tech, DLSS 2.0. This was revealed via a new press release that NVIDIA sent to specific media partners. While NVIDIA did not send us this press release, it was leaked online so we’ve decided to report on it.

As the leaked press release reads:

“Among the highlights is the long-awaited Death Stranding; a title that unfolds a grim post-apocalyptic future, devised by the creator of the Metal Gear series , Hideo Kojima. The game explores a society that seeks to reconnect and features the performances of actors like Norman Reedus, in addition to being able to enjoy even more beautiful landscapes on PC, thanks to NVIDIA’s DLSS 2.0 technology.

PC gamers can finally enjoy this award-winning work by legendary game maker Hideo Kojima on reconnecting a destroyed humanity and harnessing the power of GeForce GPUs to run at 60 FPS. The PC version is also compatible with NVIDIA DLSS to improve visual quality and offer more frames per second, as well as to play the game on ultra-wide screens, along with the new photographic mode.”

DLSS 2.0 is one of the best upscaling techniques we’ve seen in the past few years. Thus, we are really happy that more and more games will be using it. Another triple-A game that will officially support DLSS 2.0 is Cyberpunk 2077.

Alongside DLSS 2.0, the PC version of Death Stranding will support high frame rates and ultra-wide monitors. Moreover, it will come with a photomode and content from Valve’s iconic franchise, Half-Life.

Death Stranding is using the Decima Engine, and is coming to the PC on July 14th. The game will be also using the Denuvo anti-tamper tech, and here are also its official PC system requirements.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email