Dawn of War III – New patch allows players to surrender in multiplayer, fixes numerous issues

Relic has released a new patch for Warhammer 40,000: Dawn of War III. According to the release notes, this patch allows players to surrender in multiplayer matches, improves presentation in Player Profile screen, and fixes numerous issues that have been reported by the game’s fanbase.

This patch will be auto-downloaded from Steam, and you can read its complete changelog below.

Warhammer 40,000: Dawn of War III – Patch May 8th Changelog:

New

  • You can now surrender in multiplayer matches

Improved

  • Ronahn’s Long Shot now shows a line on the minimap when aiming
  • Improved presentation in Player Profile screen

Bug Fixes

  • Fixed assorted rare crashes
  • Fixed issue where a chat command (/leave) could cause a crash
  • Fixed broken link to modding wiki in Steam Workshop page
  • Fixed flow issues with quick-matching versus AI when in a party
  • Fixed potential progression blocker in Mission 17
  • Fixed issue with knockback in water
  • Fixed additional instances of ability usage visible through the fog of war
  • Fixed extra scrap being generated by drop pods after their wrecks were looted
  • Fixed text display issues in Steam Workshop
  • Fixed issue with Gorkanaut Rokkit Fist if you issued a move order immediately after using it
  • Disabled incorrectly active buttons during quick match countdown
  • Fixed issue with melee tie up of ranged units placed in melee stance
  • Jain Zar now has visual FX for her scream passive
  • Fixed issue where Bonesinger could become invisible if its Warp ability was canceled
  • Fixed occasional animation issues with Land Speeder crew
  • Eldritch Storm conduit can no longer capture heavy cover
  • Fixed shared cooldown on Bomb Squig and Rokkit Barrage abilities on Tankbustas
  • Fixed missing decor upgrades on Space Marine Stronghold building when player tiers up
  • Fixed missing visual FX on Jonah Orion’s Fury of the Ancients when inside the Stonewall created by Plant the Standard
  • Fixed issue where Elites could get trapped behind the colossus gate in Mission 13
  • Fixed issue where certain doctrines had no effect on units deployed via drop pod
  • Fixed issue where “Hide In-World UI” option applied to some campaign objects, causing progression blockers in Mission 7 and difficulty elsewhere
  • Fixed issue with certain missions reporting 0 XP earned
  • Fixed issue in which Shield Generator shields could be repaired by builder units
  • Fixed issue where Kill Team Ironmaw’s respawn time was not properly increasing when killed in multiplayer games
  • Fixed missing tooltips for Elites on post-match screen
  • Removed non-functional play button in Steam Workshop
  • Fixed issue where Macha’s mastery skin would permanently leave elements in the world after she was killed
  • Fixed issue where Campaign Map button on rewards screen had to be pressed twice to access that screen
  • Fixed issue where connected Webway Gates would not display FX
  • Fixed assorted camera stutters when skipping NISes
  • Fixed non-functional secondary highlight in Doctrine Selector in Elites screen
  • Fixed issue where Venerable Dreadnought Toss ability was not stunning infantry

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email