Pixelbionic announced that David Jaffe, legendary creator of Twisted Metal and God of War, has joined the company’s advisory board as a Creative Advisor for its inaugural project, vehicular combat game Autoduel. Jaffe is the latest addition to Pixelbionic’s development ‘Dream Team’, assembled for the game by co-founders Maxx Kaufman – a founding member of InXile Entertainment and Art Director of Return to Castle Wolfenstein, Kingpin: Life of Crime and The Bard’s Tale, and Mike Arkin – a Studio Head and Producer with over 150 published titles, including Die Hard Trilogy, Battlezone and the Tokyo Xtreme Racer series.
Other key members of the Autoduel team include designer Scot Kramarich – Lead Designer of Interstate ‘82 and Designer on Interstate ’76 – and coder Rafael Paiz – Senior Programmer on The Matrix: Path of Neo and Programmer on Redneck Rampage and Return to Castle Wolfenstein. Joining David Jaffe on Pixelbionic’s advisory board are Zack Norman – creator of Interstate ’76, and Chanel Summers – a recognized leader in the field of interactive audio who while at Microsoft was instrumental in the design of the Xbox hardware’s audio capabilities.
Autoduel is a PC online multiplayer game which pays homage to epic car combat games of the past such as Interstate ’76 and Twisted Metal—while offering gamers the chance to see what can be accomplished when a talented team of experienced developers is unleashed on modern hardware with cutting-edge graphics and online multiplayer capabilities. The game combines the high-octane thrills and spills of team-based car combat with RPG-influenced persistence and progression gameplay.
In a post-apocalyptic future, warriors drive to survive in their tricked-out, heavily armed vehicles scavenged from the blistered landscape, armed with a deadly array of lethal weaponry.
Autoduel promises to feature team-based combat in a variety of open arenas from abandoned cities to dried-up riverbeds. Players choose from over twenty unique cars which are divided into three warring factions – the Ratters, the Scavengers and the Techies. The cars can all receive a wide variety of upgrades, from mechanical modifications to the drivetrain and suspension, to a broad array of powerful weapons and protective armor which can be bolted onto the vehicles. Additionally, players can extensively customize the paintwork and add decals in order to show their allegiance and express their unique style.
Pixelbionic creative advisor David Jaffe said:
“I was super excited when I heard Pixelbionic’s vision for Autoduel. As a huge fan of the genre, I’m really looking forward to contributing to the game’s vision and design goals.”
Pixelbionic was founded to create spirited games such as Autoduel that are ignored by publishers, leaving the door open to independent developers supported by fans of the genre. Autoduel development funding will be crowdsourced, with a Kickstarter campaign launching soon.
Pixelbionic co-founder and President Mike Arkin added:
“Our mission is to assemble a team of car combat visionaries to deliver the game fans want to not only play but also help create. Autoduel pairs the vision of the best talent in the industry with the enthusiasm and support of gamers, a combination we are confident will set the bar for what can be achieved in a new PC vehicular combat game.”
More details on the Autoduel Kickstarter campaign will be released shortly so stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."