Cyberpunk 2077 gamescom 2018 screenshots 3

Cyberpunk 2077 aims to put a lot of emphasis on destructible environments

According to senior gameplay designer Pawel Kapala, Cyberpunk 2077 will put a lot of emphasis on destructible environments. As Kapala noted, the game will have numerous destructible objects, destructible covers and destructible glass.

As Kapala told VG247:

“We put a lot of emphasis on having destructible environments overall in our game. Players will experience things ranging from very simple, so for example, if you have a shootout in a bar, and you’re shooting the environment, you will see glasses exploding, or things like beer bottles disintegrating on bullet impact. We wanted to have that feeling that, basically, after you’re done with a shootout, the place where you had the shootout is destroyed.”

Kapala then added that the game’s destruction system ranges up to very big portions of the level.

“We have stuff like destructible cover. So, we want the players to actually use some weapons to destroy the cover, so that the enemies are at a disadvantage. We have destructible glass. All of those things give you the feeling that the projectiles from your weapons actually carry power with them. And this also extends to stuff like, you will see bullet decals on most of the things, all of the things in the level. You will see different hit reactions. Like for example, if you hit a pipe with water in it, you will see the water sprouting from the place that you hit it. And this extends to nearly every object that we have in the game.”

That’s definitely great news for all Cyberpunk 2077 fans. After all, one of the criticisms of most current-gen games is the lack of environmental interactivity. From the looks of it, Cyberpunk 2077 won’t have a “lifeless” or “static” environments.

Alongside the destructible environments, the game will be using real-time ray tracing and DLSS 2.0. CD Projekt RED will be using Ray Tracing for Diffuse Illumination, Ambient Occlusion, Reflections and Shadows. Moreover, you can find some RTX screenshots here and here. It’s worth noting that the game’s preview build ran with 60fps at 1080p/DLSS with Ray Tracing. As such, it will be interesting to see the performance of this game on the Ampere GPUs.

Cyberpunk 2077 releases on November 19th. The game will be DX12-only, meaning that it will only work on Windows 7 and Windows 10.

Stay tuned for more!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email