Crytek’s Hunt: Showdown will receive major performance improvements next week

Crytek has announced that next week it will release a major performance patch for the Early Access version of its first-person PvP bounty hunting game, Hunt: Showdown. According to the team, the general smoothness and response of the game should increase and in many cases overall framerate should also increase with this patch.

Going into slightly more details, this patch will feature major CPU optimizations (as we’ve also reported, Hunt was CPU bound, which was a major limiting factor in many cases), reduce the overall memory footprint of the game and addressing the stalls and stutters (during movement, ADS, and other in-game interactions).

In addition, this patch should fix the freeze that occurred when players were fighting in the Stillwater compound, as well as address the missing vegetation issue at the start of the game.

The Steam Early Access version of Hunt: Showdown contains a 1km² map packed with hand-crafted locations for you to explore, hoards of gruesome monsters for you to fight on your way to even more savage bosses, and more than 40 weapons, tools, and other equipment. Each player will also have a Bloodline, which is a pool of Hunter characters and is also where experience from Hunters that are killed will be saved.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email