Crytek’s Cevat Yerli On Mantle: “With Mantle We Think That Real-Time Graphics Will Hit CG Quality”

AMD has released a new video from its GDC 2014 presentation of Mantle, in which Crytek’s Cevat Yerli shared his opinion about Mantle. During this year’s GDC, Crytek announced that CRYENGINE will support Mantle and Yerli claimed that with Mantle developers using CRYENGINE will be able to achieve CG quality graphics.

As Yerli said:

“And with Mantle we think that we can achieve our vision that we had shared with in another keynote where we shared the vision that around 2013-2014 we believe that real-time graphics will hit CG quality. And to truly achieve that we think that we need to have much lower level access on the given hardware from the PC and consoles.”

Yerli concluded that with Mantle support, CRYENGINE will be the first engine that will offer CG quality visuals. Moreover, Crytek will be revealing soon the results of this collaboration between Mantle and CRYENGINE (perhaps a new tech demo? You know, the Ruby tech demo that was showcased behind closed doors).

Enjoy and stay tuned for more!

GDC 2014: Crytek adopts AMD's Mantle

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email