Well, we already knew that Crysis 2 and 3 were limited by its consoles counterparts. Still, it’s good to see companies admitting that, and here comes today Cevat Yerli who stated that even Crysis 3 was limited by current-generation consoles. Yes, Crysis 3 is a great looking game on the PC and Crytek did exceptional things with it (great scaling on both CPU and GPU, even though it’s demanding as hell), however – and as we’ve stated about those physics calculations – the team did not take it to the next level.
Speaking with Gamasutra, Cevat Yerli admitted that current-generation consoles limited Crysis 3’s development and did not let Crytek do or implement things that would be possible if this was a PC-only title.
“The consoles are eight year old devices. Of course, in one way or another, they will limit you. It’s impossible not to limited by a limited console. By definition it’s the case. So if it were PC only, could we have done more things? Certainly, yes.”
Yerli then continued and said that Crytek would not be able to create such a game for the PC only. The reason behind this; budget. According to Cevat, Crysis 3 cost 66 million dollars, a budget it can only get thanks to the fact that it’s a multi-platform game. In other words, publishers would not invest in such a PC-exclusive game.
“Could we have afforded a budge to make a game like Crysis 3 PC only? No. People have to understand that this is a journey of give and take.”
And there you have it everyone. Yes, Crysis 3 will melt your PC, however it does not feature next-generation features (like tessellated LOD) that could impact the game’s development.