During GDC Europe 2013, Pierre Donzallaz talked about the lighting techniques that have been used in Crysis 3, and shared some screenshots, showcasing what Crytek’s artists have achieved. During his presentation, though, Donzallaz revealed some interesting information about the development of the game and the lighting difference between the PC and the console versions.
As Donzallas revealed, Crysis 3’s core team was smaller than the one that worked on Crysis 2. According to the Donzallas Powerpoint presentation, 150 people worked on Crysis 2 whereas only – if you can say that – 100 people worked on Crysis 3. Moreover, it took Crytek 23 months to create Crysis 3. For comparison purposes, Crysis 2’s development took 38 months, 15 months longer than Crysis 3.
Furthermore, Donzallas presented some official comparisons between the PC and the console versions that can be viewed below. As Donzallas noted, the PC version featured a lot more light sources than the console counterpart, and in some cases the number of the available lights was doubled.
Donzallas also revealed that Crytek – for next-gen titles – will aim for more physically-based pipelines, high quality lighting approximation in real-time, large scale ambient occlusion in real-time and true volumetric effects.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."