Okay, I’m rather curious whether EA knows why its racing games do not sell well on the PC or not. I mean, seriously. If you want the customers to give you their money, then offer them proper PC versions of your games instead of shoddy ports. Common sense, right? Well not exactly as Eurogamer revealed that Need For Speed: Rivals will be locked at 30FPS on all platforms. Hooray.
As Ghost founder and Rivals executive producer, Marcus Nilsson, told Eurogamer, this decision was made due to the game’s AllDrive feature.
“Anything can happen in AllDrive. That’s the key innovation with this game. You don’t have single-player, co-op or multiplayer. It just happens seamlessly.
I could be playing the game, setting a time, and all of a sudden you could come into that world, and you could be carrying AI, I could be carrying AI, and all of a sudden, on that screen, there are a lot of cars. We always have to budget for the worst case scenario.
So in this case we’ve prioritised the gameplay, because we think 30fps is giving a satisfactory experience.”
Sure thing, this sounds reasonable for X360 and PS3. But why lock the framerate on the PC? And before someone starts yelling about the game being programmed in such a way, I’ll simply remind you about Dark Souls and Durante’s fix. As you may already know, a lot claimed that Dark Souls’ engine was handling frames in such a way that it could not be unlocked to a higher framerate. Of course, that was a b*llcrap and nothing more as Durante has managed to unlock the framerate.
It is also interesting how this series (NFS) is going downhill on the PC due to the idiotic decisions that were made from its own developers. Need For Speed: The Run was also locked at 30fps (but thankfully a patch was released later on that unlocked it). Need For Speed: Most Wanted suffered from a lot of performance issues that most of them never got addressed. And now, Need For Speed: Rivals returns to the 30fps lock.
John is the founder and editor in chief of DSOGaming. He is a PC gaming fan and highly supports the modding and indie community, although his gaming roots can be found on consoles. Basically he is the one you can blame for everything you read at DSOGaming so go ahead and bash him. Contact: Email